Gravity Rocket
2026
I fully vibe-coded this 2D physics-based game where you pilot a rocket through gravitational fields of dynamic planetary systems.
Game Mechanics
- Orbital Gravity: Planets exert gravitational pull on your rocket depending on planetary mass and proximity.
- Capture an Orbit: Enter stable planetary orbits and complete 1 full revolution to score a point.
- Inertial Flight: Physics simulation accounting for rotational inertia, linear velocity, and directional thrust.
- Dynamic Fuel System: Accelerating and rotating consume fuel. Collect randomized refueling power-ups in space to survive.
- Planetary Systems: Procedural solar systems with diverse planet sizes, atmospheric themes, and orbiting moons.
- Comets and Asteroid fields: Randomly spawned comets and asteroids that move in straight lines across the screen - crashing into them will end the game.
Controls
- Up Arrow / Down Arrow: Fire main thrusters (forward / backward acceleration).
- Left / Right Arrow: Rotate rocket heading (consumes small amount of fuel).
- Objective: Create high score by completing revolutions around target planets, managing fuel conservation, and exploring deep space without crashing into planetary surfaces.
